![]() ![]() truehero_bottom off JH - boss icons move back up when they can moving stud bar to bottom due to boss icons maximum distance to evaluate the character blend shape animations Stuff/game.txt music "Temp_Music" this will play if no level or area music has been specified Instructions on how the Bolt Type script works. debris_hit = particles that trigger upon impact debris_moving = particles trailing the fired bolt type debris_shoot = particles emitted from end of wand, like a muzzle flash flags "VFXgroundimpact" THIS MAKES THE VFX SPAWN FROM THE TERRAIN HEIGHT ğor a ground impact effect, add the following flag: VFX_hit "name" (this is the effect triggered upon impact. VFX_bolt "name" (this is the actual 'bolt') SOME INFO ABOUT INDIVIDUAL VFX AND PARTICLE SPECIFICS action_hit "Attacked11" In this example, "Attacked11" is the name of the specific animation. SOME INFO ABOUT ANIMATIONS FOR SPECIFIC BOLTS ![]() These ones in particular feature some oddities. There are comment titles defining all spells and attacks in the game. THIS SPELL MAY NOT NEED A BOLT TYPE (TO BE CONFIRMED) THIS IS A PET SLOT ALTERNATIVE FOR PETLESS BADDIES ![]() THIS IS THROWN BY A sNOWMAN, AMONGST OTHER THINGS (I THINK!) Stuff/bolttypes.txt debris_moving "fracto_DM1" 150 Removed, looks too similar to reducto - CP "no_terrain" - LHP-1927 - removed for quirrel as were going through floor This is the build version exclusive to the Wii release of the game, dated nearly two months after the Windows version. This is the initial version released on disc and through Steam. The version number for PlayStation 3 predates the Windows build by roughly two weeks, and is the earliest known build. File: Lego-Harry-Potter-1-4-PlayStation-3-Changelog.zip (213 KB) ( info)Ī changelog similar to the one found in the Wii release. ![]()
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